Virtually true – By Paul Stewart
Textual Questions
1. According to the newspaper, what had happened to
Sebastian Shultz?
Sebastian Shultz was badly injured in a car accident. His
condition was described by doctors as
critical but stable. In spite of doctors’ efforts Sebastian
could not regain consciousness. He went
into coma.
2. 'Dad's nutty about computers.' What evidence is there to
support this statement?
Michael’s dad was crazy about computers. He had bought the
latest computer which could do
anything: paint, play music, create displays. He also bought
many latest psycho-drive games and
a virtual reality visor and glove. In fact, he was so
obsessed that he couldn’t resist buying any
new gadgets and gizmos that came on the market.
3. In what way did the second game seem very real?
There are various instances in the chapter to describe that
the second game seemed very real,
such as “As I lowered myself down I felt the dragon's fiery
breath”, “And the whole time I could
hear and feel and even smell the evil dragon following in
close pursuit”, etc.
4. The last game has tanks, jeeps, helicopters, guns and
headings would you put this and the
other games under?
Warzone can be categorised under simulation games. Wildwest
is a strategy game. Dragonquest
is a fantasy role-playing game and Jailbreak is an action
game.
5. What was Michael's theory about how Sebastian had entered
the games?
According to Michael, Sebastian was probably playing those
games when he banged his head in
the accident. The computer had saved his memory into its
own. Michael bought a lot of games
at the fair. Some of them were the stolen ones of Sebastian.
When Michael was playing those
games, the computer was trying to retrieve Sebastian’s
memory.
'That was my idea' said Sebastian excitedly.' If only it
would go a big faster’.
i. Where was Sebastian when he spoke these words?
Sebastian had just broken a jail with help of Michael and
was on the rooftop.
ii. What was his idea, and what was he referring to?
Sebastian was referring to be rescued by a helicopter from
the jail, before the guards catch up
on him.
iii. Was the idea a good one and did it eventually succeed?
How?
The idea was a good one, yet did not succeed because the
jail guards and their dogs catch up on them,
while Sebastian slips and falls down.
1. Why did the news of the 'miracle recovery' shock Michael?
The news article mentioned that a fourteen-year-old boy
called Sebastian Shultz, who had gone
into a coma following the accident, had miraculously recovered.
Michael was shocked to read
this. When he saw the picture of Sebastian, he realised that
he was the same person whom he l
had met in the virtual world and was trying to rescue him.
Michael couldn’t understand that
how he could meet Sebastian if he was in coma.
2. Michael's meeting with Sebastian Shultz had been a chance
meeting. Where had it taken place
and how?
Michael’s chance meeting with Sebastian had taken place in
the virtual world. He had met
Sebastian for the first time in a game called Wildwest.
3. What kind of computers fascinated Michael and his dad?
Why?
Michael and his dad had recently bought a Pentium 150 MHz
processor, with 256 of RAM, a 1.2
GB hard disk drive and 16 speed CD ROM, complete with
speakers, printer, modem and scanner.
This computer could do anything: paint, play music, create
displays and even make rubbish
homework look fantastic.
4. Describe the first place where Michael was virtually
transported.
The first place Michael was transported was the time period
between the American Civil war
and end of the 19th century. (mid 1830’s-1920).
Geographically, it was west America. Michael
was playing a game called Wildwest where he was a Sheriff
caught in a gun fight in a saloon.
5. What help did Sebastian Shultz ask Michael for? How did
he convey this message?
Sebastian Shultz was in the virtual world when his accident
took place. As a result he got stuck
there. He encountered Michael in this virtual world. He
wanted Michael to rescue him. He sent a
message to Michael which appeared on his printer.
6. Why did Michael fail in rescuing Sebastian Shultz the
first time?
Michael couldn’t rescue Sebastian the first time because
before he could save him, he was shot
by gunmen.
7. The second attempt to rescue Sebastian Shultz too was
disastrous. Give reasons.
Sebastian chopped the princess’s long plaits and tied them
together to form a rope and
managed to flee from the tower. He and Michael headed
towards the dungeons. However, the
dragon followed them. As they were going down the steps, the
dragon appeared and caught
Sebastian. Michael tried to kill the dragon but he had
already taken Sebastian. Thus, the second
attempt to save Sebastian failed as well.l
8. Narrate the accident that injured Sebastian Shultz.
Sebastian Shultz was badly injured in a car accident. He had
banged his head. When he was
brought to the hospital, the doctors described his condition
critical but stable. Despite doctors’
efforts Sebastian could not regain consciousness. He had
gone into coma.
9. How had Sebastian Shultz entered the games?
At the time of the accident, Sebastian was using his laptop
to play one of the psycho-drive
games. He was plugged on to the computer when his head
banged in the accident. The
computer had saved his memory in its own. Thus, Sebastian
had entered the games but could
not come out of it.
10. How was Sebastian Shultz's memory stored on Michael's
disk? Did Michael discover that?
At the time of the accident, Sebastian was plugged on to the
computer. The computer had saved
his memory in its own. When Sebastian’s family was in the
hospital, somebody stole their whole
lot of games. Some of them ended up at Computer Fair, where
they were bought by Michael.
Michael discovered this when he read an article on the
internet about Sebastian’s miraculous
discovery.
Sebastian Shultz had a close brush with death. After he
recovers, he returns to school
and narrates his experience to his classmates. As Sebastian
Shultz, narrate your
experience.
Hi friends, great to see you all. I had almost lost hope to
meet you all again ever. Six weeks ago, I was on my way out of town with some friends for a weekend. I had my
laptop with me. It was a four-hour journey to our destination. So, to engage myself, I logged
on to one of my psycho-drive games. After an hour of driving on the highway, the car suddenly screeched
to a halt. Since we were driving at a great speed, the driver lost control of the car and car
somersaulted before falling into a ditch. As the car fell into the ditch, my head hit against the roof of the car and
everything blacked out. I don’t remember what happened to me after that.
I was told that I had slipped into coma and only a miracle
had brought me back. Another miraculous
thing happened to me. At the time of the accident, I was in
the midst of a game. Although, I entered it I couldn’t come out of it. Somebody stole my lot of games
while I was in the hospital. Some of those were bought by a person called Michael, who rescued me and got me
out. So, indirectly he is my saviour. I am planning to meet him soon. It is great to be back friends! I
have had a harrowing time, VIRTUALLY!!
Write an article entitled 'Virtual games are a reality.
Virtual world or cyberspace is an environment using computer
technology to create a simulated, three dimensionalworld that a user can manipulate and explore while feeling
as if he were in that world. In a virtual reality environment, the user experiences the
feeling of being inside and a part of that world. He is also able to interact with his environment in meaningful
ways. Virtually real environment has
benefited the health care industry. The doctors use virtual
reality products to treat phobias, addictions
and other mental health needs.
However, some psychologists are concerned that virtual
reality games could psychologically affect a
player. They suggest that these games place a player in
violent situations, particularly as the perpetuator of violence and could result in the user becoming
desensitised. Some psychologists also believe that these games can lead to cyber addiction. There have been
several news stories of gamers neglecting their real lives for their online, in-game presence.
Another rising concern is about criminal acts. In a virtual
game, defining a criminal act has been
problematic. At what point can authorities charge a person
with a real crime for actions within a virtual game? Studies indicate that people can have real physical
and emotional reactions to stimuli within a virtual game. Thus, it’s quite possible that a victim of a
virtual attack could feel real emotional trauma.
Can the attacker be punished for causing real-life distress?
We don’t have answers to these questions
yet.
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